Sloping floor study by Sanne Danz..

 

Set design

The set was designed by Sanne Danz, supported by Arianne van Boxmeer. As projections played such an important role on the set, Mark, Sanne and Arianne worked very closely together. They used projectors and set models to test and find all sorts of possibilities. It made it possible to fully integrate the set and the projection system even before any construction had been started.

Projection studies in model form (left) and live (right).

 

INTERVIEW
“Scene changes in particular called for creativity. When Bluebeard takes the stage, the previous scene drains away into a gully. That was a brilliant idea, clearing the stage like that.”
[Lezen interview by Annemarie Terhell].

“You sound off about something, and before you know it, you’re stuck with it”, Merkx laughs. Bringing together different art disciplines is her speciality. For Kortjakje she set up a think tank together with set designer Sanne Danz and artist Mark van Huystee. Together they investigated ways of bringing together players and animations in a dialogue. The theoretical possibilities are endless, as they found out.
“You can double shadows, or make projected characters step out of the screen. Misleading transformations like that are a perfect way of marking the transition from reality to a dream world.”
[Lezen interview by Annemarie Terhell]

Ice Queen in dress by Sanne Danz, lighting by Gé Wegman, and inkblots (projection) by Mark van Huystee.
 
 

Sanne Danz designed the set based on the concept of a white canvas onto which shapes and colours are applied using projections. The picture shows one of Mark’s design sketches, with a player hurling ink on stage. This grand gesture was eventually used for the Universe scene.